My notes for the prompt-stories I did that will become an actual novel at some point.
Setting: It is sometime in the future.
There are several nation-states. Some at war, some at peace, some
protected, some almost obliterated. Two nations have been battling
for some years for supremacy of ideals over the other, each using
differing takes on eugenics while convinced the other side is a
complete monster. The core of it can be how each side is forced to
adopt the principles of ‘the enemy’ in order to survive and both
become seriously fucked up places to live.
The tuskegee syphilis experiment is the
starting point, the cold war much of the rest. It’s about the
monstrous things a society does to itself in order to ‘win’ a
war, bracketed by Russell’s famous arguments against the first
world war, that the sacrifice isn’t dying for ones country but the
act of killing for it. That being killed isn’t a choice, but
deciding to kill is, and how
it changes everything. That the war possibly can’t end now because
both sides have produced killing machines in human skin that aren’t
good for anything else. The
characters respective beliefs about their homelands boil down to a
quote I read once by an actor (Anthony Sher) that ‘It's
sociologically interesting, though scary, that you can be inside an
evil system and be somehow unaware of it.’
Geography
Unification: Slavic areas (centred on
Russia, extending into northern china)
Vesperia: North america (southern
canada, northern USA)
Europe: War zone.
Northern Canada/arctic circle: War zone
(no longer considered safe.)
Southern USA: Dead zone, due to
previous wars. (This will be referenced to as the Nahuatl War, which
saw north and south america engage in brutual wars that ended in a
stalemate some time ago.)
Green’s Stone: New Zealand. The only
true nanotech society to survive the Age of Hubris unscathed. They
keep to themselves, shielded and protected by nanotechnology and
survive by trying to ignore as much as the outside world as they can.
Land of Seres – China, southern Asia,
middle east. Where, in an effort to put aside all issues of sex,
gender and race, everyone is a sentient gas inside pressure suits.
No, really. They walled themselves off; no one bothers them, they
bother no one else.
Koena - Africa. A hive mind engaged in
a brutal civil war caused (and engineered) by outside forces (aka
Uluru and those who are aware of the Night Train and its purpose).
Australia – Known as Uluru [Ayres
Rock]; this is where mankind emerged from various arcs after the end
of the nanotech wars (aka the age of hubris); considered wasteland,
avoided by all. Nareau is based out of it.
The Unification
Consists of the lands that were the
USSR, northern china, some of europe. Slavic areas, essentially, and
the home of Sasha. The protagonists of the series, at least
initially. Their technological evolution has been via the physical
sciences. Weapons. Giant mecha. War machines. Dirigibles. They build
weapons that can level cities, and often have done so, and pilot
their technologies via the ‘select’. Everyone who is select is
physically limited in some way, considered unable to work properly in
the various factories etc. that build the technologies that the Union
needs.
The select are taken to The Chamber and
experimented on. Those who cannot walk placed in mecha that can walk
and so forth. The philosophy is that the least among them are made
into the most, and defend the Union from its many and terrible
enemies.
Note: those with mental ‘aberrations’
are removed, fearing that they might defect to Vesperia or be
controlled from a distance through arcane psychic means. Or, more
pragmatically, that they do not fit into the aesthetic of the
Unification and would be unduly disruptive. This is their means of
eugenics/selection, though they also secretly use nanotechnology to
guard their minds from espers and the like, which leads to some
natural defenses.
The Chamber: a vast complex where Sasha
is taken for experimentation. Every city in the Unification has one.
Governance: The Capital is ruled via
selected public servants, the government-only Internet allowing for
real-time voting on all events by them. Locally, votes are done by
hand for candidates for various districts in a city and town, and
from there one becomes eligible to apply for work at the Capital (or
in higher ruling bodies in the city one is in etc.). Some positions
are entirely drop in/out and random so regular citizens often do
political duty from time to time, akin to jury duty. (This is
intended to echo a kind of workable communism.)
The aristocracy are basically the
non-elected functionaries who really run things: politicos come and
go, but they are the bedrock and have leveraged that into social
standing and order through the centuries. It also gives citizens
another goal to aspire for beyond the political, a way ‘out’ from
the default social strata.
Clothing denotes status, various hues
within each colour being Important. Doctors/The Chamber: Black.
Engineers: blue. Orderlies: White. Average citizen: Brown.
Aristocracy: Red.
Technology
The Unification is based on tried and
true technology, though in odd ways. There is radio, but no Internet
as that was abolished some time ago. (The official reason is an AI
War, the reality is the control of information.) Their tech is based
on physicality: bodies, armour, shields and so forth, their domed
cities covered in protective metals and energy fields. Basically,
they make mecha (Defenders, and then Protectors as well), pilot them
with the ‘unfit’ and sic them on their enemies. Due to the high
cost of training they have been working on hypnotraining shortcuts
and so forth for some time. Also trying to cram more technology into
the mecha and less, well, pilot. Attempts at brain-only interfaces
have failed and been deemed too easy for Vesperia to compromise.
Everyone in the Union receives mental
training in keeping their minds together, shielding and so forth.
This is bolstered by secret nanotech injections to help protect the
brain against unwanted interference. It also leads to less
psychiatric disorders and is seen as proof the Union is superior in
all respects.
Note: The core of the Union is
technology that eliminates physical ‘defects’. Instead of using
this to heal broken backs or restore sight, they use it to do that
and augment people into war
machines. Basically,
it’s a utopia that has turned dystopic
due to war. Vesperia counts as this as well.
Note
2: The Unification specializes in physical ailments (curing/improving
etc.) while Vesperia does the same for mental. Both nations,
combined, would basically be the
ideal utopia but neither can see the other as more than just ‘the
enemy’ at present.
Vesperia – "land of the
evening star"
This compasses a
good chunk of North America (southern canada, northern USA) and is
the ‘Main Enemy’ in the stories. Vesperia looks rather utopic,
protected by energy fields and psychic shields against harm and their
aesthetic is definitely inspired by beauty (physical and otherwise).
The population is protected by Espers, humans with psychic powers who
can do some really, really scary shit. All espers are drawn from the
depressive, suicidal, etc. and given drugs that ‘cure’ them but
also turn them into psychic killing machines. In their defence, this
did begin wholly as a way to
help fix mental illness, but the end result of trials and drugs was
something far, far beyond anything they’d expected or bargained
for. Most
of their technology is based around biology: they don’t get as sick
as others, they live longer and those with purely physical defects
are healed (if they can be) or removed; those with mental ones are
given various drugs and treatments that turn them into Espers. Gray is the result of new drugs/tests to make even more impressive espers.
Espers
have a short lifespan since they burn out their minds in a matter of
years. That is the official word. The unofficial one is that the
state of being an esper bends the mind, leading to schizoids who must
then be eliminated for reasons of public safety. Those with paranoid
schizophrenia do enter
the program, but do not emerge from it as actual espers.
While the Unification shuns glitz and glamour [due to not wanting to
waste the resources on beautification and such; they need resources
to build Defenders], Vesperia revels in being the garden capital of
the world and other such titles. Their focus is not on physical
weapons/armour, so they can afford to ‘waste’ resources to an
extent and see this as a moral victory over the Unification. ‘See
how free we are, that we have choice in buildings!’ and so forth.
Governance: A ruling council drafted from private citizens and those
who work in various Ministries (aka government departments).
Presidents were deposed some time ago and the use of espers as a
psychic police force means that Vesperia has less crime than other
nations and is, generally, far more stable. Conversely, it also means
they don’t have a generic military and a direct invasion by the
Unification would screw them over very, very badly.
As Ministries have to hide actions from espers, the government is run
very secretively and the actual mechanics not well understood
by the average citizen at all. Amusingly, the Unification is far more
open and transparent in that respect. The irony is entirely lost on
the citizens of Vesperia.
The Institute: Where Gray is trained to be an esper. Basically a giant garden with buildings, all calm and serene until one prods at the Network of minds located within it...
Technology: biological based (though rooted in drugs/mental balance).
They can ‘fix’ most any mental ailment, though the drugs are
seldom a) cheap or b) devoid of side effects. Said drugs are often
tested on those deemed physically unfit and curing mental infirmities
is very, very important in the society. Vesperia has always had a
very dim view of such things, and as such the Unification turning the
disabled into ‘monsters’ (rather than ethically killing them) is
seem as a sign of pure barbarism to them.
Note: Given what the Unification does to Sasha, it is not
intended to come out well during the first part of the story.
Vesperia comes out better until one realizes they basically
mind-screw their own citizens to insane levels. Gray coming to terms with this is a big chunk of the latter part of the story.
No comments:
Post a Comment