And the start, though not actually the start. This is about 1K and I wrote another 1K for the previous scene (twice) and then scrapped it entirely as an opening and went with the following instead. The MCs name has changed twice this morning, but I think I'll stick with Amaris for now.
Amaris woke from sleep with her ears,
the way she'd learned to in the months of living alone. Soft, ragged
breaths, the shuffle of feet, a sound of bandages pressing to flesh:
the boy whose hiding place she'd scrambled into to try and to flee the weirding still
remained. She set that aside, eyes still tight, a slow flex of
fingers and toes. Still herself. The weirding had been close enough
to ripple air in front of her, give it the grey light of dead stars.
The taste of burnt copper still lingered on her tongue, but it felt
like a tongue.
It took everything she had not to gasp
in relief at that. She'd talked to some of the twisted – the
changed, in their own terms – and met one man who had been altered
by the weirding in sleep, to wake knowing he wasn't truly human
anymore. Everyone else had been awake, running from it and engulfed
in wild power to become no longer themselves, bent and twisted beyond
human norm or seeming. She'd survived when she shouldn't have, not at
all: she'd heard one of those chasing her scream, high and bubbly,
the sound of shattering bone. They'd call it luck, her living, though
it never felt like that at all.
The boy in the room had frozen on
seeing her, frozen further at the weirding boiling in behind and she
– Amaris shoved thought-memory away, buried deep, heard a hitch in
breath, footsteps moving closer in a slow pain-shuffle and opened her
eyes finally as she shifted position. Clothing had been placed under
her head, the smell ill-washed and sharp, her knives shifted in
position – all three found, none removed – and the small glow
light she'd found not longer after she started being a runner was
sitting up on a shelf in the small room, the light of it a washed-out
yellow hue she'd never seen before.
The boy whose hiding she'd invaded was
crouched down, watching her in still wariness. A mess of filthy
bandages and queer glittering eyes studied her warily; his cloak was
gone, source of the smell behind her head, though strips of it were
wrapped about his lower right arm. She wouldn't have put his age past
her own but it was always hard to know in the city. The weirding
could twist ages, make years bleed away. If it could happen, the
weirding could do it: that was the only law everyone agreed on. And
even those scoured by the weirding had no desire to face it again, no
matter how close to the stone bedrock of the city they had to hide
from the eyes of others. Which explained him, but nothing else.
The room whose window she'd leaped into
was large enough to hold the two of them in comfort. The wood was old
city, solid and well-built leavened by occasional streaks of odd
colours, stones and minerals left over from the weirding passing
through it over the years. No door remained into the rest of what had
probably been a home but neither was there a clue Almaris could see
to explain that. The weirding wreaked what it did and all that was
left was to cope with the world it left behind.
She sat up, palming the knife stolen
from what had been a kitchen in the red square of the city. It had
been a kind of miracle: for two days the weirding had boiled over one
area in sights and sounds and smells that seemed scarcely anything at
all and when it left not a person had been touched but every other
thing had turned a bright, brilliant red. Everyone had fled it,
waiting for the second shoe to drop. You could find good things in
it, if you were careful enough, and a solid knife was worth at least
a life.
"You have a name?"
"Zel." His voice was soft, a
little hoarse, but a cough rattled through that. "You?" he
said, a bit stronger.
"Amaris." She reached behind
her and pulled up the ball of brown that had been the cloak, handing
it back wordlessly.
Zel took it, unfolding it with both
hands and putting it on. His movements were slow and stiff and a hiss
of pain escaped him as the clothing brushed his new-bandaged arm.
She knew she should have left. Asked no
questions, trusted to luck and just bolted out the window she'd come
in. The first layer of the city was deep-touched by the weirding: no
one remained down here by choice, this close to the old stone
buildings and canals that had been the city long and ago. The twisted
and changed lived on such levels, and worse things beside, but –
the memory of the weirding brushing her
reared up; she shoved it back down, held up her knife. "Can I
see it?"
Zel blinked, then held out his arm
wordlessly. It shook, as much from the offer as the pain, and she
moved slowly forward, setting down her knife and peeling back strips
of cloak. The skin under it was pale-human but bubbled, like metal
rippled by the weirding, and pale pus oozed out even under her light
touch.
"What?" she said, not letting
go of his arm. Some people's skin could burn, blood eat through wood
and even stone. This just smelled of sickness, sharp and sour and he
seemed without surprise.
"Being close the weirding hurts."
Nothing else. Not how the rest of him must look, how badly such a
wound would heal. He pulled his arm back, stronger than she'd thought
he was.
Amaris let go. Smart would be going.
Smart wasn't last night, fleeing three hunters at random. She hadn't
meant to become a runner, but had nothing else she could offer others
beyond the passing of messages. You don't last six months as a runner
without getting some flow: people wanting things, the curious, the
hunters for talismans. A Merchant Lord's interest, if the silent one a month ago had been anything to go by. Even luck couldn't last against all that.
She rubbed her left arm, stood. "Stay.
I'll be back as soon as I can."
Zel said nothing; she left the globe
behind, the only thing she could say to the wariness in his eyes, and
slipped out the window before he could ask questions she didn't want
to try to answer.
This is so interesting, Alcar!
ReplyDelete...though I think you should re-word: "the boy whose hole she dove into"
O_o
HAHAHAHA. Oh, man. I missed that entirely. Fixed :)
DeleteAlso added more (*gasp*) description since I realized I hadn't actually described the room at all :)
DeleteYou have pleased me, loyal subject ;)
DeleteIt is fun to describe, though odd: since the story is mostly from Amaris' pov, she'd not going to describe stuff in detail that she knows but given her family were something close to archaeologists, she is likely to shove facts at Zel as a source of power/knowledge later on in the story.
Delete